Chapter 4: Motion in a Plane
1. Introduction
While motion in a straight line provides a fundamental understanding of kinematics, most real-world motions are not one-dimensional. A car turning on a road, a thrown javelin, or a planet orbiting the sun are all examples of motion in a plane (two-dimensional motion). To describe such motion, we require a new mathematical tool that can handle both magnitude and direction simultaneously. This is the role of vectors.
2. Scalar and Vector Quantities
Scalar Quantities (Scalars)
Definition: A scalar quantity is a physical quantity that has only magnitude and no direction. It is specified by a single number and a unit.
Examples: Distance, speed, mass, time, temperature, work, energy.
Vector Quantities (Vectors)
Definition: A vector quantity is a physical quantity that has both magnitude and direction and obeys the laws of vector algebra.
Representation: A vector is represented by a letter with an arrow over it (e.g., A).
Examples: Displacement, velocity, acceleration, force, momentum, torque.
3. General Vectors and their Notations
Position and Displacement Vectors
To describe an object's motion in a plane, we use a Cartesian coordinate system (x-y plane).
- Position Vector (r): A vector drawn from the origin to the position of the object at a particular instant. If an object is at point P(x, y), its position vector is r = xî + yĵ.
- Displacement Vector (Δr): The vector representing the change in position from an initial point P₁ to a final point P₂.
Displacement Vector (Δr) = r₂ - r₁