50 NEET Facts
Key points for Laws of Motion.
1. Inertia and Mass
Mass is the measure of inertia. The heavier the body, the larger is its inertia.
2. No Force for Motion
No force is required to move a body uniformly along a straight line. Force is only needed to change its
motion.
3. Action-Reaction
Action and reaction forces act on different bodies. Hence, they never cancel each other out.
4. Momentum Vector
Momentum has the same direction as velocity. It is a vector quantity.
5. Impulse Graph
Area under Force-Time graph gives the magnitude of Impulse (Change in Momentum).
6. Static Friction
Static friction is a self-adjusting force. It changes its magnitude to balance the applied force up to a
limit.
7. Kinetic vs Static
Coefficient of kinetic friction is always less than coefficient of static friction (μk < μs).
8. Angle of Repose
The angle of incline at which a block just begins to slide down is equal to the angle of friction.
(tanα = μ).
9. Apparent Weight
In a lift accelerating up, weight increases (mg+ma). Accelerating down, weight decreases (mg-ma). In
free fall, weight is zero.
10. Horse Cart Problem
The horse pushes the ground backward, ground pushes horse forward (Action-Reaction). Motion occurs
because ground reaction > cart pull.
11. Sand on Belt
If sand is dropped on a moving belt, force needed to keep velocity constant is F = v(dm/dt).
12. Rolling Friction
Caused by deformation of surfaces. It is inversely proportional to radius of the wheel.
13. Rocket Propulsion
Works on conservation of momentum. Thrust force F = u(dm/dt) where u is exhaust velocity.
14. Banking Angle
Independent of the mass of the vehicle. Depends only on radius and speed.
15. Centrifugal Force
A pseudo force experienced only in a rotating (non-inertial) frame. Directed outwards.
16. Tension in Rotary Motion
Tension provides centripetal force for a stone tied to a string being whirled. T = mv²/r.
17. Vertical Circle Tension
Tension is max at bottom (mg + mv²/r) and min at top (mv²/r - mg). Diff is 6mg.
18. Pulley Trick
If a pulley moves with acceleration ap, acceleration of blocks relative to ground
changes. anet = arel + ap.
19. Spring Force
F = -kx. Spring constant k depends on length. k ∝ 1/Length. Cutting spring in half doubles k.
20. Frame of Reference
Newton's laws are only valid in Inertial Frames. For non-inertial, apply Pseudo Force (-ma) opposite
to acceleration.
21. Friction Direction
Friction opposes relative slipping. It can act in the direction of motion (e.g., for a person
walking).
22. Catching a Ball
Cricketer pulls hands back to increase time of impact, thereby reducing the impulsive force.
23. Explosion
Internal forces cannot change net momentum of the system. Center of mass continues same path.
24. Lami's Theorem Application
Useful for 3 concurrent forces in equilibrium. Avoids resolving components.
25. Bending of Cyclist
Cyclist bends to shift Center of Gravity towards center of curvature to avoid toppling.
26. Cream Separator
Works on principle of centrifuge. Heavier particles move out (large radius), lighter stay in.
27. Equilibrium
Vector sum of all forces is zero. It does not mean body is at rest; it can be in uniform motion.
28. Contact Force
Net contact force is vector sum of Normal Reaction and Friction.
29. Impulsive Force
Gravity is not impulsive (magnitude is small compared to impact forces). Friction can be impulsive.
30. Pseudo Force Direction
Always opposite to the direction of acceleration of the non-inertial frame.
31. Block on Block
Friction acts between blocks to prevent relative sliding. They move together if F < Fmax
common.
32. Monkey Climbing
If monkey accelerates up, Tension T = m(g+a). If down, T = m(g-a).
33. Breaking Strength
Depends on material of rope, not on length. Breaking force = Stress × Area.
34. Skidding
Occurs if centripetal force required > max static friction available.
35. Well of Death
Vehicle is held by friction against gravity. Normal force provides centripetal force. μN = mg
→ μ(mv²/r) = mg.
36. Third Law Misconception
Action and reaction do not cancel because they act on different objects. They produce different
accelerations if masses differ.
37. Recoil Velocity
V = -(m/M)v. Velocity of gun is opposite to bullet and much smaller due to large Mass M.
38. Polishing
Polishing reduces friction initially but excessive polishing increases friction due to molecular
bonding (sticking).
39. Streamlining
Reduces fluid friction (drag) by giving bodies a shape that cuts through fluid easily (e.g. fish,
airplanes).
40. Atwood Machine
Acceleration a = [(m2-m1)/(m1+m2)]g. Tension T = [2m1m2/(m1+m2)]g.
41. Spring Balance
Measures Tension/Force, not mass. Readings are in Newtons (or kg-wt).
42. Impulse-Momentum Eq
Applicable for variable forces too integration F dt.
43. Normal Reaction
Not always equal to mg. On incline N = mg cosθ. In lift N = m(g+a). N is a self adjusting
force preventing penetration.
44. Friction Work
Kinetic friction always does negative work (dissipates energy). Static friction does zero work in
frame of surface.
45. Minimum Pull
To pull a block, applying force at angle φ = tan-1μ requires minimum force.
46. Walking on Ice
Difficult because friction is low. We press hard to increase Normal and hence friction. Small steps
help.
47. Newton's 1st vs 2nd
1st law defines force. 2nd law measures it.
48. Mass invariant
Inertial mass (F/a) is same as Gravitational mass (W/g).
49. Area of Contact
Friction is independent of area of contact (macroscopically), provided Normal Reaction is constant.
50. Fundamental Forces
All contact forces (Friction, Normal, Tension) originate from Electromagnetic forces at atomic
level.