50 NEET Facts
Key points for Motion in a Plane.
1. Scalar vs Vector
Force, Velocity, Displacement, Torque are Vectors. Speed, Mass, Energy, Pressure are Scalars.
2. Current Scalar?
Electric current has magnitude and direction, but it is scalar because it does not obey vector laws of
addition (it follows Kirchhoff's laws/algebraic sum).
3. Rotation Effect
A vector does not change if it is displaced parallel to itself. It changes if rotated.
4. Minimum vectors for Zero
Minimum number of coplanar vectors of equal magnitude whose sum can be zero is 2. If unequal, minimum is 3.
5. Non-coplanar vectors
Minimum number of non-coplanar vectors whose sum can be zero is 4.
6. Max Resultant
Resultant of two vectors is maximum when angle between them is 0° (A+B).
7. Min Resultant
Resultant is minimum when angle is 180° (|A-B|).
8. Perpendicular Vectors
Resultant is √(A²+B²) and dot product is zero.
9. Orthogonal Unit Vectors
i ċ i = 1, i ċ j = 0.
i × i = 0, i × j = k.
10. 45 Degree Projectile
At 45°, Range is maximum (u²/g) and H = R/4.
11. Complementary Angles
For same initial speed, Range is same for projection angles θ and (90-θ). But heights are
different.
12. Vertical Velocity at Top
For a projectile, vertical component of velocity at Hmax is zero. Horizontal component remains u cosθ.
13. Kinetic Energy at Top
At highest point, KE is not zero. It is K cos²θ (since only horizontal velocity exists).
14. Acceleration in Projectile
Acceleration is constant throughout the motion (g acting downwards). It is never zero.
15. Angle of velocity changes
Velocity vector is tangent to the path. Angle changes from +θ to -θ.
16. Circular Motion Velocity
Linear velocity v is always tangent to the circle. v = ω × r (Vector product).
17. Uniform Circular Motion Acc
In UCM, speed is constant but velocity changes direction. Hence, acceleration exists (Centripetal).
Tangential acceleration is zero.
18. Work Done in UCM
Work done by centripetal force is zero because force is perpendicular to instantaneous displacement
(velocity).
19. Non-Uniform Circular Motion
Both centripetal and tangential acceleration exist. Net a = √(ac² +
at²).
20. Tangential Acceleration
at is responsible for changing the magnitude of velocity (speed).
21. Centripetal Acceleration
ac is responsible for changing the direction of velocity.
22. Angular Acceleration
α = dω/dt. Direction is along the axis of rotation (Right hand rule).
23. Pseudo Force
In a rotating frame (non-inertial), centrifugal force acts outwards. Magnitude mv²/r.
24. River Boat Shortest Path
To cross via shortest path, swimmer must swim at angle > 90° to downstream. Valid only if
vswimmer > vriver.
25. Drift
If swimmer heads straight across (shortest time), he will drift downstream by distance x = vriver
× Time.
26. Rain Umbrella
To protect from rain, hold umbrella in direction of relative velocity of rain with respect to man.
27. Area of Parallelogram
Magnitude of A × B gives the area of the parallelogram formed by vectors A and B.
28. Condition for Collinearity
Two vectors A and B are collinear if A = kB or if their cross product is zero.
29. Division by Vector
Division of a vector by a vector is not defined.
30. Position Time Graph 2D
Trajectory is the plot of y vs x. It is not x vs t.
31. Horizontal Projectile
Dropped from height h with horizontal vel u. Time to fall depends only on h (t = √(2h/g)). Range = u
× t.
32. Velocity Impact
For ground-to-ground projectile, speed of impact = speed of projection (if air resistance neglected).
33. Radius of Curvature
For projectile at top, R = u² cos²θ / g. At start, R = u² / (g cosθ).
34. Change in Momentum
In projectile motion (full flight), change in momentum is 2mu sinθ (vertical). Horizontal momentum
constant.
35. Angular Momentum Projectile
About point of projection, Angular Momentum is not constant (Torque by gravity acts).
36. Banking of Roads
To prevent skidding at turns, roads are banked. tanθ = v²/rg.
37. Bending of Cyclist
Cyclist bends inwards by angle θ = tan-1(v²/rg) to provide centripetal force.
38. Commutative Laws
Vector addition is commutative (A+B = B+A). Dot product is commutative (A.B = B.A). Cross product is
anti-commutative (AxB = -BxA).
39. Distributive Law
Dot and Cross products distribute over addition. A.(B+C) = A.B + A.C.
40. Lami's Theorem
For 3 concurrent forces in equilibrium: F1/sinα = F2/sinβ = F3/sinγ.
41. Zero Resultant
If N vectors of equal magnitude act at a point with angle 2π/N between adjacent ones, resultant is zero.
42. Dot Product Sign
Positive if 0 < θ < 90. Negative if 90 < θ < 180. Zero if θ=90.
43. Projectile on Incline
Range on inclined plane is max when projection angle bisects angle between vertical and incline.
44. Relative Motion 2D
If A and B move with same velocity vector, relative velocity is zero. They stay at constant
distance.
45. Minimum speed projectile
Minimum speed is at highest point (u cosθ).
46. Average Velocity Projectile
Over total flight: Horizontal u cosθ. Vertical 0. Average is u cosθ.
47. Time of Flight independence
T depends on vertical component u sinθ. Two projectiles with same uy have same T,
regardless of ux.
48. Max height independence
H depends on vertical component. Same uy means same H.
49. Rate of change of Speed
In UCM it is zero. In projectile, it is g sinθ (component along path).
50. Conical Pendulum
Time period T = 2π √(L cosθ / g). Similar to circular motion physics.